Atlantica Online: Review

About Atlantica Online I want to talk for a long time, to the point and with constant mentions of fifty other similar to each other, like Chinese dressed in military uniform at a parade, representatives of the almost official class of “MMO slag”. Outwardly, this game can inadvertently be confused with another member of the caste of untouchables and little-players. Costumed cute girls, acid paints, revealing armor for female characters – Koreans have long ago developed special ideas about visual style, and apparently they will not change them for a very long time. Ndoors Interactive decided to adopt the work of her colleagues, but allowing herself only “unoriginality” in “visuality”. And I want to turn a blind eye to this omission, because Atlantica – very original.

Unlike everyone else

First, let’s explain why the word Atlantica appears in the title. Here all the roots grow from the mythology of the world. Atlantis, the Atlanteans inhabiting it – the events take place at a time when these two concepts were not considered fiction. Moreover, the representatives of the ancient Atlantean race themselves played an important role in the history of the universe. They created a substance that was miraculous in its properties – “Orichalcum”, which endowed people with supernatural abilities. As is usually the case, the gifted substance was sorely lacking for everyone, and soon the ingredients needed to create it began to run out.

What happened after the energy crisis in the world "Atlantic" – it’s easy to guess. In terrible agony and withdrawal, the Atlanteans, hooked on Orichalcum, set off on a bloody campaign against the whole world, but completely forgot that the magical extract, which gives unlimited power, is harmful (like all kinds of drugs, children!) also influences its fans-users. Here, if you want, you can draw a clear analogy with “Adam” from BioShock. Ken Levine clearly inspired by ancient Greek mythology. Well Ndoors does not hide this at all: both the name of the intoxicating substance and Atlantis with the Atlanteans are all a tribute to Plato, Hesiod and other famous writers of antiquity.

The character creation process is the most unoriginal and boring part of the whole Atlantica Online. No matter what you do, no matter what sliders you move, you will still end up with an inconspicuous clone in a predictable, flashy outfit in acid tones and with a standard “I love anime” hairstyle. At this stage, the most important thing is to overcome yourself and convince yourself that the worst and most boring part of the game is already behind you.

Ever since the orichalcum war swept across the world with heavy tread Atlantica Online, hundreds of years have passed. Our character is one of the descendants of those same “drug addicts”. The path he is destined to travel is long and difficult. The situation is clear: gain courage, experience, courage, put together an army of fellow squires, in order to ultimately discover the secret of the death of that very Atlantis – a mysterious continent, the existence (or non-existence) of which ordinary people like to gossip about in our very real world.

Be new to Atlantica – simple and exciting. And it’s not a matter of well-written tutorials, the friendliness of NPCs or well-hidden hints. The developers approached the problem of pushing noobs quite elegantly. More advanced characters, as sometimes happens, are disrespectful towards the “youngsters”. But if you already encourage experienced players for dropping everything they’re doing and going to help their younger brothers as best they can, then this changes things radically.

Bonuses are awarded here for your help: you worked with a noob, helped with equipment and weapons, monitored his development – in the end you will receive long-awaited points. This is how the developers once and for all solved the problem of rudeness and familiarity between users. Other teams should take advantage of this discovery Ndoors Interactive.

Step-by-step https://independentcasinosites.co.uk/review/aztec-paradise/ "Atlantic"

Ethics of relationships – only the smallest thing that can surprise "Atlantic". What gets the most admiration, approving glances and nods, of course, is the combat system. Or rather, a combination of combat and exploration mode. To make it easier and clearer for you to read the following lines, refresh your memory of the glorious minutes and hours spent playing King’s Bounty or Heroes of Might and Magic. That is, you must already understand how the gameplay is organized in Atlantica Online. There is a clear division between step-by-step and real-time mode.

Traveling around the world, of course, happens without queues or pauses. And once you get into a fight with a random mob, "Atlantic" turns into the Korean version of "Heroes". The round time is strictly limited; each turn is allowed to carry out one action for each participant in the battle. That is, it may happen that some member of your team does not have time to show what he is capable of, and the right to move will safely pass to the enemy. It’s only difficult at first – at higher levels you will learn to masterfully juggle the special attacks of your players, choosing the most effective and convincing skills for the enemy and composing masterful combos based on them. Paradise for calculating step-by-step geeks.

It’s not for nothing that we talked about team members here. IN Atlantica Online you can recruit a squad of eight mercenaries (not to be confused with a group of living players) who will be with you all the time. The selection principle is entirely based on the diversity and balance of specialties in the team. We also need magicians-healers who provide first aid and resurrect those who did not seek it on time. Swordsmen, as befits powerful and resilient “tanks,” hold back the main blow, clumsy axemen help them in every possible way. As for the archers, they, of course, hit everyone from a distance, covering their own, but the guitarists. This class looks especially exotic. After all, not every MMORPG allows us to torture the enemy to death by playing chords on a string instrument.

There are nine classes in total, but the funniest of them becomes available only after reaching the hundredth level by some other character tied to the current account. The developers sensibly reasoned that even such a daredevil, who did not regret sitting in Atlantica Online a lot of his precious time, by that time he will be so sick of the game that only the offer of an unbridled and incessant “rush” can somehow attract his attention. Privileged users will be allowed to carry out a bloody massacre by allowing access to the “Maniac” class. Such characters are given chainsaws.

This is how we imagine the spectacle: a controlled peddler of evil and horror cuts newcomers into second-rate mince, scattering scraps of flesh around and spilling other people’s blood. Sleepless nights spent "Atlantic" after this, no one will think it’s a pointless fuss.

Balance and balance are everything

Now I also want to talk about these very nights. So, the kind developers have created a role-playing system "Atlantic" in such a way that there is no need to devote as much time to it as guild leaders in World of Warcraft usually did.

A fundamentally important point is the categorical denial of grinding, the endless “calling” of a thousand or two monsters in one go.

Here’s how this system works: after each battle, the unit’s stamina decreases. The same thing happens with expa – the percentage of its output falls. As the experience gained decreases, the number of trophies and special rewards earned also does not increase. Which means it’s time to refresh, relax and engage in peace Atlantica Online something else, no less useful than a soporific grind.

You definitely won’t be bored here, there’s plenty to do. There are more than enough tasks evenly distributed throughout the story quest – you won’t feel any lack of experience from completing them.

We haven’t told you about pvp yet. And yet it is quite extensive here. You can take part in a single battle or show your abilities in tournaments. However, if you have a persistent dislike for all kinds of competitions written into your brain almost from birth, then no one forbids you not to participate in show-off fights, but to become a real fan and place a bet on the fighter you like.

There is a desire to prove oneself in the wars of nations? Please! Their cause, as a rule, is confusion with the redistribution of property. The city can easily become the object of desire for an entire guild – the bonuses from its ownership are too good.

In your own city, you can regulate taxes, NPC prices, and even entire laws. After all, if you have a city, you can found an entire state. After this, as you understand, a couple more enviable opportunities open up. Especially in this regard, the commander-in-chief “goes well”. He has access to unique items and mercenaries.

Craft lovers are also not deprived of attention. As has already become a rule of good form for MMORPGs, creating things in "Atlantic" happens in the background. You go about your immediate business: beat everyone in sight, train young animals, place bets in tournaments, participate in them yourself – while the thing is being prepared in your inventory and does not distract you from your work. There are enough resources, and a little over three dozen craft skills. If you consider yourself to be an avid crafting fan, then you should definitely join some guild. The thing is that it will be much easier to show creativity in it. We explain: in any group of players, not everyone is involved in creating things. But the time for this craft is initially allocated equally to everyone. Thus, the same notorious warrior gives his time, which he could use for crafting, to someone else – the one who does it. And for the latter, the time to create an item is reduced, which means productivity increases.

The most important thing that we managed to achieve Ndoors Interactive, – this is a kind of balance of power between pvp and pve. For some reason we don’t want to say that one thing dominates the game. Whatever you do – sorting things out with other, even stronger opponents (by the way, bonuses are also awarded for defeating the latter) in tournaments, training newcomers, exploring the endless world or creating objects – you can feel balance and attentive attitude from the developers everywhere. IN Atlantica Online every user will find something to their liking. This all probably sounds like the touting speeches of a PR manager, but if the reality is like this, why not give the game a few warm words?

Atlantica Online – a cute and convincing protest against existing trends in the MMO market. It strongly condemns monotony, grinding and the boorish attitude of experienced old-timers towards newcomers. Add to this a completely atypical combat system for an online game and creativity Plato as an object of inspiration – free-to-play has never been so unpredictable and interesting.

Pros: an unusual and well-executed combat system for online games; interesting setting; excellent balance between pvp and pve; interestingly implemented system for training beginners by senior players.
Cons: "unoriginality" in "visuality".

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